DISCLAIMER: I'm no expert on Dominion. THFE's AbleSir Thomas has many videos regarding Dominion forging that you might want to check out before reading.
Story is, I've been looking to build some kind of Dom map. After experimenting with a design, the map ran terribly (what a surprise there), and base placement was one of those things I could never wrap my head around. So here we are, comparing different models from Matchmaking to see what kind of info can be extracted.
In almost every game type, Exile pulls through to be one of the best BTB maps in Halo 4. Dominion is no exception. Bravo is centrally located, while Alpha and Charlie lie relatively north of Bravo. This makes interaction between A&C segregated to long distances, if one were to stay in their respective base. All the junk in the Camp Site splits the sight lines from there.
The Bravo dilemma is implemented well due to pathways coming from both A&C, while still leaving southern and northern routes open to potentially fall back on. N and S routes have two distinct weaknesses.
The arching of the map permitted the addition of a safer A-C flank for infantry on the extents, while making vehicular travel more dangerous in this region due to its position in front of B. Up near where the Banshee spawns in Slayer, there is a sight line directly looking at B's terminal.
Conversely, south of B lies a relatively dead zone - great for vehicle travel and a tough time for infantry. For those who manage to get back there, the "Valley Lift" and back entrance to the Control Center provide ways of flanking and putting the pressure on Bravo.
I'll add these ones later...
Story is, I've been looking to build some kind of Dom map. After experimenting with a design, the map ran terribly (what a surprise there), and base placement was one of those things I could never wrap my head around. So here we are, comparing different models from Matchmaking to see what kind of info can be extracted.
In almost every game type, Exile pulls through to be one of the best BTB maps in Halo 4. Dominion is no exception. Bravo is centrally located, while Alpha and Charlie lie relatively north of Bravo. This makes interaction between A&C segregated to long distances, if one were to stay in their respective base. All the junk in the Camp Site splits the sight lines from there.
The Bravo dilemma is implemented well due to pathways coming from both A&C, while still leaving southern and northern routes open to potentially fall back on. N and S routes have two distinct weaknesses.
The arching of the map permitted the addition of a safer A-C flank for infantry on the extents, while making vehicular travel more dangerous in this region due to its position in front of B. Up near where the Banshee spawns in Slayer, there is a sight line directly looking at B's terminal.
Conversely, south of B lies a relatively dead zone - great for vehicle travel and a tough time for infantry. For those who manage to get back there, the "Valley Lift" and back entrance to the Control Center provide ways of flanking and putting the pressure on Bravo.
I'll add these ones later...