map name: Buccaneer
map author: GrayishPoppy210
primary gamemodes: slayer, strongholds
halowaypoint link:
https://www.halowaypoint.com/en-gb/...Poppy210_addfb803-8890-4762-81cf-d05722ad5a37
halocustoms link:
http://halocustoms.com/maps/buccaneer.2017/
screenshots:
Description:
The power weapons on the map are the sniper on the ship and the over shield in the lower centre. Map features cliffs surrounding a beach filled with pirate like forts leading down to a pirate ship on the shore. Wooden bridges and pillars of rock shelter this area. The cliffs include a large cave system as well as pirate themed houses and a scripted lift to reach them. The strongholds can be found in the ship, in the caves and in a house. Red team spawns in a house whereas blue team spawns in a fort. Both teams spawns contain energy swords. Other weapons can be found on the map most notably a needler on a small platform in the sea (Drowning boundaries are marked with skulls on sticks) and a hydra found near the over shield. Man cannons on the ship allow quick access to the overlooking cliffs and there are also many other routes up. the different environments of the caves, the houses, the beach and the ship provide great fun for all.
Update: now contains a wasp in the centre of the map encouraging more people to go there and providing some new vechile gameplay. overshield has moved to central upper cave entrance. thanks to brusky0086 for this idea
Thanks to INFINUT for helping to test this map and OTT2OWN for great feedback.
video:
-(thanks to guilty spark for this feature)
video is of a slightly old version and it's gameplay is of an even older one...
More up to date video:
Update: map now has named locations. House stronghold has been edited to prevent capturing upstairs (to easy to defend with sword). Needler moved to upstairs of house. Hydra moved to replace needler. Saw placed where hydra was. Light rifle also added. Alternative route up cliffs (man-cannon/ladder) added in area which was rarely used as difficult to get up . Most notably 2 ghosts(sword - fits theme better) have been added as they seem to have good routes as the lower section resembles a square with a cross in the middle. They can also enters the caves but some bits are one-way. (Drops - can't drive up). There is also a cool jump u can do from the ship to the lower platform on red side using the ghosts. May also add machine turret on ship. New version not yet tested - testing on Saturday.
Update: Hopefully this is the final version. Added sounds, improved lighting (thx to Nightavenger01 for showing how I could do this by helping me improve lighting on my maps Favela and Blade), minor changes to house stronghold. I have kept the ghosts. They worked a treat.
Thx again to all who have tested this an all the feedback I received. Especially thx to OTT2OWN/KILLtrOTTcity, INFINUT, Brusky0086, Nightavenger01, guilty spark, the HSFN, iforge for all ur continued support in not just this map but others to. Thx everyone for making this map my first real success...
For best gameplay of newest version watch INFINUT's Saturday btb testing from 23rd July...
P.s. I definitely won't win but this map is my best btb to date so pls enjoy it. A lot of effort has gone into it. Happy Forging...