I had an idea for making Run For Cover on Zeus, and I began to implement it. Then I came up with a bit of a problem. The game type I was going to base it on was KOTH. I don't mind having to wait in the hill for five seconds if I have to, but it really isn't optimal for game play. But then I discovered that the red team (in the heavens) required sniper, binary, and beam rifles, etc., but the blue team (on the ground) requires plasma pistols or pistols only.
This leaves me with weapons on the heavenly platform for pickup. That is, well, sort of okay, except that they can be "dropped" over the side and down onto the ground, giving the mere mortal blue team the weapons of the gods! I am now thinking I need to position the red team over the water so that if they drop their weapons, the weapons will always fall in the water. But that isn't quite right either. The red team was literally overhead.
How did Halo 3 solve the dropped weapon problem?
BTW, it is funny when you see a red team player fall to the ground all of the sudden!