How do you guys feel about Random Ordnance Drops? Do you feel they fit in a matchmaking setup? Do you use them on your own maps? After a few months of playing, what are your thoughts on them.
Personally, I don't like them. I like the idea of being able to put a multitude of weapons in them (so long as you are careful with what goes in.) but I don't like the idea that one team can suddenly get a drop for a weapon that the other team won't get an equivalent to. For example, say you are playing on Longbow and power is shifting back and forth. Then all the sudden, Red team gets an extra sniper rifle and uses it to make a push, or gets rockets or a shotgun and is able to use these to tip the scales. Now maybe blue team gets one too and they push back. Or maybe they don't get one. Maybe Red keeps getting them or blues are dropping in not as useful places.
This is the reason I don't like them. While a team does have to be good enough to use the weapon, teams are basically handed the tools to win based purely on luck with this system. Instead of trying to fight for weapons, players just find the best spot on the map and hope for random ordnance drops nearby, while in the meantime stockpiling personal ordnance drops in that location. Basically, games are more affected by random occurrence than before and players are less motivated to go to dangerous areas of the map, because there is no good weapon there to draw them away from the good locations to fight from (center mid of almost every map in BTB, Longbow's top building.)
So what are the rest of the communities thoughts? Are there redeeming factors I'm overlooking, or even more factors that made them bad I missed?
Personally, I don't like them. I like the idea of being able to put a multitude of weapons in them (so long as you are careful with what goes in.) but I don't like the idea that one team can suddenly get a drop for a weapon that the other team won't get an equivalent to. For example, say you are playing on Longbow and power is shifting back and forth. Then all the sudden, Red team gets an extra sniper rifle and uses it to make a push, or gets rockets or a shotgun and is able to use these to tip the scales. Now maybe blue team gets one too and they push back. Or maybe they don't get one. Maybe Red keeps getting them or blues are dropping in not as useful places.
This is the reason I don't like them. While a team does have to be good enough to use the weapon, teams are basically handed the tools to win based purely on luck with this system. Instead of trying to fight for weapons, players just find the best spot on the map and hope for random ordnance drops nearby, while in the meantime stockpiling personal ordnance drops in that location. Basically, games are more affected by random occurrence than before and players are less motivated to go to dangerous areas of the map, because there is no good weapon there to draw them away from the good locations to fight from (center mid of almost every map in BTB, Longbow's top building.)
So what are the rest of the communities thoughts? Are there redeeming factors I'm overlooking, or even more factors that made them bad I missed?