City of Grey
I have but one thing to say. We sucked.
Rust
The map was breakable. I suggest fixing that problem first. I do believe players were able to do so by running up some inclined objects. Were they sandbags? I don't really remember. I also think that there should be more than one holdout location. People were gravitating to the elevated floor too much and other parts of the map were barely touched.
Overall, I think the map has a lot of potential. Also, I vote for a name change. A map on Erosion called "Rust"? That's like naming a map on Forge Island, "The Island"
Plant 510
I like the concept behind this map. However, some zombie teleporters were spawning a bit too quickly. I don't think this is because of the issue with the elevator. I think decreasing the teleporter times would help a bit. I also think that the path for the humans could be defined a little better. There were moments where people were confused on where to go. That's all I can really say about the map because I was lagging very badly in the game we played.
Running Riots
This wasn't really a Flood map. This is a minigame that uses the Infection gametype. But I'll let it pass since Buddy made it and Buddy is Gimli and Gimli is beard and beard is life making Gimli = Life. Overall, I thought the minigame was ok and there were some very fun and exhilarating moments. The map is so clean, too. I did get bored of it every now and then though.
Coal Dust
This map was decent enough although I did think there were some things that could be improved upon.
Firstly, you get caught on so much crap when you're walking. It gets really annoying. Secondly, there is a certain area in the map that can be camped pretty heavily. Unfortunately, I don't remember which area this is. I also think that the filter could be removed. I absolutely despise the "Old Timey" filter. I think the map would be better off with the stanard spooky filter (Colorblind+Juicy) or without any filters.
Blah blah blah Percy
My feedback is the same as Vientus's. First phase takes forever and I think the teleporter that takes zombies to the city spawns a little too quickly.
Amber
This map is fucking beautiful. Must have taken ages to forge this. I think this map is pretty damn awesome. There were a couple of issues though. There is a certain Flood teleporter that is kind of annoying. The Flood get teleported to an area where they have to jump to get out and the jump is pretty frustrating. I don't remember which area though. I think it was in the downstairs area by the generator thingy.
There was also an area which was way too campable by the humans. It's kind of hard to describe what it looks like though. Here's what I remember: It's upstairs and there are only two ways to get to it.
Broken Province
I was not a fan of this map. It was too easy for the humans and all areas of the map were pretty much untouched because players were gravitating to the elevated "road"
It was too hard for the Flood and the gameplay got stale and boring pretty quickly. I think adding more holdout locations around the map and giving the Flood more strength would help.
Outpost 9
I honestly don't remember anything about this map which is why I don't really have any feedback for it. Sorry
Cornerstone Manor
Yes, I made it and I know I'm going to come off as cocky for saying this but I think this map is great. It's Last Stand but you're not confined to a indoor structure because you get outside to an extent. I haven't really seen any Last Stand map do that.
I know it had some problems in that playtest we did and I'm happy to report that those problems have been fixed. Hopefully, I can bring it for testing in the next BIOC lobby.
Aquarillium
I was honestly not a fan of this map. It was too hard for the Flood because they kept spawning in the same area over and over and over and over again. Not to mention the Flood spawn is soft killed. I think new, better Flood spawns and some gameplay balancing should be in order. The aesthetics also needed a little work. The map had no theme and aesthetic appeal whatsoever. It just felt so random IMO.
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That's right. I stayed for the whole lobby and beyond. Gotta keep the Floner strong.