Today, Halo 5's multiplayer component launched for those who have managed to snag an early review copy of the game. Arena, Warzone, and co-op campaign all became available this afternoon, but the first item on my agenda was diving into Halo 5's custom game options.
The level of customization is impressive. Some of the highlights for me are adjusting grenade damage and explosive radius separately from the weapon damage ticker (I wish we could have done that for squad settings). The ability to customize strafe and base movement speed independently of one another is also very interesting. The options pertaining to spartan abilities will come in handy, both for those looking to fine tune the core player experience, and those intending to create wacky mini games.
Customization of the objective modes see some welcome additions as...